Daedalus creates and solves mazes in many different styles and algorithms, such as rectangular, circular, triangular, hexagonal, octagonal, in the shapes of words, and in up to 18 dimensions. Create random mazes automatically or draw them yourself using a bitmap editor with file and clipboard support. View mazes from overhead or explore them from a 3D first-person perspective. Create mazes infinitely long, explore virtual nested fractal mazes measuring over a billion by a billion passages, and make true recursive fractal mazes with infinitely long false passages. It includes a selection of games using mazes, such as Pac-Man, Sokoban, Dungeons and Dragons, Hunger Games simulation, and finding checkpoints and reaching the exit while you're timed. Daedalus contains its own macro language allowing one to write their own game scripts, and the program's complete source code.
What is new in this release:
Version 3.2 adds 3D fractal mazes measuring over a billion x billion x billion passages (over one octillion or 1,000,000,000,000,000,000,000,000,000 cells), vector file output, and various bug fixes.
What is new in version 3.1:
Version 3.1 includes new maze generation algorithms, new game scripts such as "Pentris" that's like Tetris but with pentominoes, and over a dozen bug fixes.
What is new in version 3.0:
Version 3.0 may include unspecified updates, enhancements, or bug fixes.