Worms 3D expands the strategic options in previous Worms games in some fascinating new directions. Think caves, cliffs, tunnelling, roping, multiple random levels and realistic landscape deformation.
And what they haven't done is mess up the game. As Team 17 explain it, the problem with moving the game into three dimensions was one of the technology allowing them to do a good job of randomly generating and destroying landscape. It was not until they were confident that the technology they had developed allowed for both true-3D landscape deformation as well as the faithful translation of the established Worms visual style, that they were prepared to do the 3D thing.
Question of the week - Worms 3D- annelids or nematodes?