Sponsored Links:

Etchasoft Reports allows Mac developers to build reports directly within the Interface Builder/Xcode development environment. The product is an Interface Builder 3.x plug-in. It allows drag and drop creation of reports using its library of report design...

EyeHome

EyeHome 1.8

EyeHome allows you to access the digital content you have stored on your Mac - photos, music, video, movies and enjoy it on your TV and home entertainment system. EyeHome features an easy-to-use and remote-controlled TV interface. From the main menu's...

Mouse Overlord provides global methods to control and capture the mouse cursor, giving applications exclusive access to raw mouse events. The event handlers report state changes for all available mouse buttons, X/Y movement deltas, and X/Y scroll-wheel...

Sponsored Links:

The Caveman Sound System is a high-level library of C routines for playing sound on the Macintosh. These routines were designed with games in mind, but they are versatile enough to be used for other purposes. Version 1.1.1 fixes a memory leak caused...

This is an FFT (Fast Fourier Transform) library which was optimized for speed on RISC processors such as the PowerPC. Most FFTs use single precision floats; for double precision, just use a global search and replace to change float options in all source...

Apple Game Sprokets is a set of software libraries that most game and Universal Serial Bus (USB) input devices such as joysticks, game pads, and mice require for optimum performance. Game Sprockets 1.7.5 includes nearly all the HID-compliant USB input...

Sponsored Links:

Apple OpenGL

Apple OpenGL 1.2.1

OpenGL for Macintosh enables your computer to display three-dimensional graphics using applications designed to take advantage of OpenGL. Mac Games are more real, more powerful and more fun. This installer ...

SRGP-X

SRGP-X 1.0b1

SRGP-X is a port of the Simple Raster Graphics Package (SRGP) to Carbon, allowing projects that use SRGP to run natively under Mac OS X. SRGP is a raster graphics library described in the book Computer Graphics: Principles and Practice by James D. Foley,...