Automatically add more natural-looking motion blur to a sequence using ReelSmart Motion Blur. Our tracking technology is at the heart of ReelSmart Motion Blur, so there is no handwork involved. Of course you can add as little or as much blurring as you need and even remove motion blur! Finally, you can create very interesting effects by blurring one sequence by using the motion from another.
What is new in this release:
- Added an update checker for future version updating. The update check runs on the local machine, and must be manually run.
What is new in version 5.1.3:
- Fixes a crashing bug in Premiere Pro.
- Premiere Pro users will now see utilization of two or more GPUs at the same time, provided they are the fastest GPU on the machine, and are of the exact same type.
- Premiere Pro users will no longer the GPU to be supported by Premiere Pro in order to utilize GPU acceleration.
What is new in version 5.1.1:
- Version needed to run in AE CC 2015 if you use splines to help guide RSMB Pro (this version fixes a crashing bug).
- Fixed a crashing bug with AMD FirePro series
What is new in version 5.1:
- Fixes some bugs in RSMB Pro within After Effects CC 2014 where the render cache was not properly re-rendered when masks were modified that the plug-in was using.
- Adds support for RVL_NOGUI_LIC and RVL_QUIT_LIC_FAIL environment variables during render-only use in Nuke.
What is new in version 5.0.3:
- Fixes a bug where RMSB Pro when using tracking points and no image tracking did not work in GPU acceleration mode
- Fixes a bug where negative alpha could be erroneously created when removing motion blur (bug was in GPU mode only)
- Fixes a bug where GPU mode did not work properly in demo mode on some GPUs.
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