Isadora is a graphic programming environment that provides interactive control over digital media, with special emphasis on the real-time manipulation of digital video. An Isadora program is created by linking together graphically represented building blocks, each of which performs a specific function: playing or manipulating digital video, capturing live video, looking for MIDI input, controlling a DV camera, etc. By linking the modules together you can create complex interactive relationships that can be controlled in real time, either with the mouse and keyboard, or with external devices.
What is new in this release:
Faster video processing performance when using actors that have been updated to run natively on the GPU.
Fade Times can now be specified for each scene. This new feature works in coordination with the Go Trigger feature to make cueing of scenes easier and cleaner.
A new Tip of the Day message is shown each time you start up Isadora, offering tips, tricks and best practices for both novice and experienced users.
An updated manual for Isadora 2
Stages are no longer linked to the main Isadora window on Windows.
The Isadora preferences offer a new option to automatically opens the most recent file on launch.
Bug Fixes: a complete list can be found at the end of this document.
What is new in version 2.1:
More Flexible Video Routing: Isadora v2.1 allows GPU video to be routed directly to multiple stages at the end of the rendering chain.
Improved native Black Magic Video capture integration provides low latency video capture and output.
Many Isadora video processing actors have been enhanced to offer highly efficient GPU processing while retaining their classic CPU functionality.
Newly added FreeFrameGL (FFGL) effects offer additional video processing options.
Global variables allow easy scene to scene communication.
New patching shortcuts speed up common tasks when connecting actors.